faceforward
Name. faceforward - returns a normal as-is if a vertex's eye-space position vector points in the opposite direction of a geometric normal, otherwise return ...
Nvidia OptiX
What is OptiX? General Purpose Ray Tracing API ... float3 ffnormal = faceforward( world_shade_normal, -ray.direction, world_geo_normal ); ... optix::Ray ...
OptiX quick start 01
2015年11月7日 — 第一步,这个程式会精确地计算世界空间的法线。为实现这个计算,需要获取阴影法线和几何体法线,并将他们转换到世界空间,然后使用faceforward函数确保 ...
OptiX
OptiX public API. Author: NVIDIA Corporation This ... optix::copysignf (const float dst, const float src) ... optix::faceforward (const float2 &n, const float2 &i, ...
optixtutorial9.cu at master
... faceforward( world_shade_normal, -ray.direction, world_geo_normal ); float3 hit_point = ray.origin + t_hit * ray.direction; /* Sum several octaves of abs ...
sRGB float与RGB uchar颜色空间
2019年5月4日 — float3 ffnormal = faceforward(world_geometry_normal, -ray.direction, world_geometry_normal);. phongShade(Kd, Ka, Ks, Kr, phong_exp, ffnormal);.
Tutorial: Ray Tracing with OptiX
optix::Ray ray = optix::make_Ray(ray_origin, ray_direction, ... Nrust = faceforward (Nrust, -ray.direction, world_geo_normal); ... ▫ OptiX used to create its own ...